![]() The Bosses are often grouped closely together and there are non-boss Heroes who can interfere with your method of pulling. Heroes such as Dark Rider can significantly affect your score by reducing the damage your team deals to him, but his buff can be easily stolen by Arcane Caster or dispelled with a Rath Aid.Īggroing the correct bosses can be tricky.At Pisces Renee Ven's divine skill can be used to refresh the divine on either of these Heroes to double the fun. There are many Heroes who can inflict stun, but the only ones who are able to inflict these effects for long enough to have the ability to chain together effects for the entire 90 seconds of battle are Great Sage and Won Ton who can both inflict long stuns and silences combining both their Active and Hero skills. The only counter to this is to load your team with Heroes who can chain stun/silence him. ![]() Chiron can be quite difficult to battle as his clones either demolish your team or at the very least absorb a mountain of damage crippling your score.Also on a lot of maps you can use both strats together.Ĭertain bosses can be significantly more difficult because of their hero skill and having a way to either silence/stun them to prevent the skills from being used, or steal the buff may be critical. If you have the ability to build some powerful Demon Slayer aids to significantly increase the number of Wizards your Heroes command that is where you start to see some separation. Many players argue that Wizard strats are better, however it is very close and what is more important is that you commit to one as it takes a lot of resources to level mercs, aids, and skills.Wizards are not far behind, and they have a powerful ally in the likes of Skull Mage who provides powerful buffs to all allied Wizards through both his Active and Divine Skill.Don't be fooled by their poor stats, they attack at by far the fastest rate among mercs and their natural max is 25 compared to Wizards who cap out at 15. The Mercenaries with the highest unaided damage are Sharpshooters who can also be significantly boosted in battle with the skills of both Chiron and Pyro Pete.Most of your damage potential in this mode comes from your mercenaries. There are a number of challenges to overcome in order to maximize your scoring in this game mode. Pictured to the right is the Chieftain Statue rewarded to the top ranked guild. This is a very powerful statue as it increases the base HP and ATK of all your defending heroes. At the end of each week, depending on your guilds rank, you can build a statue in your base to show this off. Guilds are ranked depending on how far they have progressed into Battle Royale over the week. The rewards chest contain a random assortment rewards, the value and quantity of which get better the further into Battle Royale your guild progresses: And finally there is another chest which is awarded to the player who scored the Knockout, by killing the last remaining boss on that base.Any member who attacked and did damage to a boss will receive an additional chest which generally has between 3 and 10 rewards depending on the amount of damage that player did.Each time a base is defeated all members of the build can collect a rewards chest which generally has 1 to 5 items in it.Only damage done to bosses is counted and everything else is returned to full hp for subsequent attempts.Įach player is given 2 attempts per day with which to attack and additional attempts can be purchased starting at 100 Jewels. The goal is to do as much damage to the bosses as possible in the 90 seconds you get per attempt. The bosses can be either heroes or buildings and they are generally spread around the base, but occasionally bunched together. ![]() ![]() The bases themselves are usually quite easy to take on, but the bosses have significantly boosted HP and ATK.
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